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Uncharted 2 last boss
Uncharted 2 last boss










uncharted 2 last boss

Flynn winds up being the villain we actually care about because he had the history with Nate and Chloe before betraying them. Uncharted 2: Among Thievesīy the end of Among Thieves, Lazarovic has proven that he's just a lackluster villain who's motivations and lust for power never felt fleshed out.

uncharted 2 last boss

UNCHARTED 2 LAST BOSS SERIES

Melee has never been a strong point for the series but it definitely wasn't a selling point in that first game so ending on the quick time event felt incredibly lackluster and the insta-kill feature of the combat section leading up to it felt cheap.

uncharted 2 last boss

When your last bit of cover is destroyed, you have to rush him and the final moment of the game becomes a melee quick time event. All you can do is hide behind wooden crates and slowly make your way forward when Navarro's insta-kill blast destroys your cover. Once you do manage to fight your way through the three-tiered battle, you wind up on the top of the ship without your gun. Of course, the game doesn't give you any kind of indication that you can't shoot him in these sections so you also run the risk of wasting precious ammo on him instead of the other goons you need to take out before he'll run to the next part of the ship. If you're not behind cover when this shot connects, you die and have to start over. The unnecessary twist here, however, is two-fold.įirst, Navarro himself supplements each waves of enemies with an auto-locked on insta-kill shotgun blast. As Navarro tries to escape with the El Dorado treasure on his freighter, Nate managed to follow on board for a multi-tiered shootout with the final series of goons. The very first Uncharted closes with what could be considered the most standard final battle. Spoilers for the Naughty Dog Uncharted games and The Last of Us to follow. But rather than give the player a more challenging version of the core gameplay mechanics, they routinely introduce a new component at the eleventh hour, But they have all wound up leaving a sour taste in my mouth at the end because they've continued to succumb to the standard that a game has to end in some sort of climactic boss battle. Each adventure has featured hours of entertaining platforming, story, puzzles, and combat (even if the combat isn't always exactly great). Naughty Dog has proven themselves time again to be masters of story-telling and game design over the course of their four Nathan Drake adventures but they've somehow never managed to stick the landing. Having just finished my Crushing playthrough of Uncharted 4: A Thief's End, I felt now an appropriate time to tackle one of the biggest issues that the Uncharted games have never been able to escape: the final boss fight.












Uncharted 2 last boss